FIZZSHOT: HORDE HUNTER
WELCOME TO FIZZLE CREEK
POPULATION: FEWER EVERY MINUTE
This town used to make soda. Now it makes zombies. Nobody's willing to say those two facts are related, but they are standing very close together.
You're the guy who showed up. Nobody sent you. You just had a minigun and some free time. The Contra boys didn't need a reason to go blasting and neither do you.
🔫 CAPS LOCK ON. THAT'S THE WHOLE TUTORIAL.
Flip Caps Lock and the gun doesn't stop. Zombies flood the section, you hold the line, you do it again. No cover. No cooldowns. No tactical crouching. We're not that kind of game.
🌀 THE SPIN
Tap W and S together and the guy just rotates, firing the entire time. It solves a shocking number of problems. It creates a few new ones. Learn when to let go.
🧟 ZOMBIES WITH A PLAN (A BAD ONE)
Every zombie type is fully committed to one dumb ideas. One of them charges. One of them is convinced he's leading the others, and he is wrong about that. They're dangerous(sort of). They're also having a better week than you.
💣 TEN KEYS. TEN BAD DECISIONS.
Airstrikes. Mines. Drones. A laser wall. Turrets, and then, when that isn't enough, four turrets. Then eight. Then artillery. The number row is not a menu, it's an escalation.
🥤 SODA: A LOAD-BEARING MECHANIC
Rocket Fizz, you're fast now. Burp Blast, that zombie is in the next zip code. Glow Cola, you are extremely visible, good luck. Cream Slow-Da, time gets thick, which sounds made up because it is. Nobody at the plant tested any of this. That's why it works.
💥 THE ROOM IS ALSO A WEAPON
Sparking wires, Signs that were never bolted on properly. Large heavy objects overhead that were a lawsuit waiting to happen. Shoot the environment. The environment will take care of somebody for you.
🔍 75 COLLECTIBLES, AND NO, WE'RE NOT EXPLAINING THEM
A parade photo with one extra mascot in it. A mood ring that's been stuck on green since 1986. Some of this explains the town. Most of it makes the town an odd place.
CONTROLS
Input Action
W A S D Move around the field
↑ / ↓ Move up / down
Caps Lock ON: fire · OFF: stop firing
W + S or ↑ + ↓ Spin and shoot, release before the next spin
Space Jump
← / → Previous / next weapon
P or Esc Pause / resume
1 2 3 4 5 Airstrike · Mines · Drones · Laser wall · Turret
6 7 8 9 0 Quad turrets · Double quad · Artillery · Quad damage · Double fire
Touch Drag vertically to move · weapon and power buttons · auto-fire
Boss and miniboss fights use up/down movement. Spin fire works with Caps Lock off. Save your run from Pause.
Download
Click download now to get access to the following files:
Development log
- Candidate 9135 days ago
- Candidate 90 Update36 days ago
- Candidate 89A37 days ago
- Update 8938 days ago


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